A downloadable TTRPG

I've been working on this game for 6 years now.

I finally decided to make it happen and release some version of it.

This is a tabletop roleplaying game inspired by Power Rangers and other Super Sentai style shows. Below is a summary of the game. If that sounds cool to you, give it a download!

Summary of the Game

Core Mechanics

  • Rolling Doubles – You will roll six-sided dice in this system to determine success. When you roll two match numbers on the dice, that is a success. If you do not roll doubles, you may still be able to succeed at a cost.
  • Dice Pools – Instead of just rolling two dice and hoping for a 1/6th chance of doubles, you will roll pools of dice. The more dice you roll, the better your chance of getting a double. You only need a single set of doubles to succeed, but the multiples could mean even greater success.
    • The way you get more dice can be from what your characters are best at or other bonuses you get from playing.
    • The team also pools their dice together and then will select dice out of that pool together. You may not have the dice that you rolled. This also helps your chances of success.
  • Attributes – These are the six factors of your character that indicate what they are best at. They are split into two groups of three, Brain and Brawn. Brain attributes are Confidence, Concentration, and Cleverness. Brawn attributes are Strength, Stamina, and Speed. The attributes can also be further seen in this breakdown:
    • How Hard – Confidence and Strength
    • How Long – Concentration and Stamina
    • How Fast – Cleverness and Speed
  • Sliding Scale – Characters Attributes are on a scale, with room for the character to perform better in moments and struggle after suffering through a fight. These scales can also be used to show increasing chances of success as you move up them or more dire circumstances as you move down them.

These mechanics combine to create a system where each player has different attributes that can be used for different situations. These attributes sit on a sliding scale that allows the players to understand when they are prepared for danger coming and when they are struggling and in danger themselves. Then, to show the teamwork needed to make it through the situations, the dice pools are used to create group involvement in the success of the team. The number of dice a player contributes to these pools comes from the attribute they want to use for that situation. That’s it, that’s the loop.

Additional flourishes allow for characters to be more unique and have additional ways to improve the attributes or other methods to contribute to or adjust dice in the dice pool. These are the features known as Roles, Gadgets and Gear, and Likes and Dislikes.


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I will be slowly making posts on my tumblr about this 6 years of trying to make this game. I have a very very full notebook. You can follow that here:

https://cardboard-hyperfix-games.tumblr.com/
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Notes on the Downloads: 

Playtest V1.0 is the rule book itself!

There are two character sheets, one that has two on it that you can print and cut in half, and also a form-fillable one.

Summaries and Handouts is Summary of the Game, Character Creation Summary, Confrontation Action Summary, and Enemies and Villains summary.

Updated 5 days ago
Published 12 days ago
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCardboardHyperfix
GenreRole Playing
TagsIndie, power-rangers, Superhero, Superpowers, Tabletop, Tabletop role-playing game
Average sessionA few hours

Download

Download
Teenagers with Attitude - Playtest v1.0.pdf 586 kB
Download
Teenagers with Attitude - Character Sheet v1.0.pdf 65 kB
Download
Teenagers with Attitude - Form Fillable Character Sheet v1.0.pdf 87 kB
Download
Teenagers with Attitude - Handouts and Summaries v1.0.pdf 191 kB

Development log